Room Functions
Create Room
Create a room in initial state
- Unity3D
var room = await ServiceHub.Services.MultiPlayer.RoomService.CreateRoom(new CreateRoomParams
{
Name = "room name",
IsPrivate = false,
IsPermanent = false,
MinPlayer = 0,
MaxPlayer = 0,
MinXp = 0,
MaxXp = 1000,
Status = RoomStatus.Initial,
IsTurnBasedGame = false,
GameOrderType = GameOrderType.RoundRobin,
Metadata = "any data",
Players = null
});
Create Room and Open it
Create a room in initial state
- Unity3D
var room = await ServiceHub.Services.MultiPlayer.RoomService.CreateAndOpenRoom(new CreateRoomParams
{
Name = "room name",
IsPrivate = false,
IsPermanent = false,
MinPlayer = 0,
MaxPlayer = 0,
MinXp = 0,
MaxXp = 1000,
Status = RoomStatus.Initial,
IsTurnBasedGame = false,
GameOrderType = GameOrderType.RoundRobin,
Metadata = "any data",
Players = null
});
Join by AutoMatch
Looking for a suitable room to join or create one
- Unity3D
var room = await ServiceHub.Services.MultiPlayer.RoomService.AutoMatch();
Get all existing rooms
The function will return all available rooms to join
- Unity3D
var rooms = await ServiceHub.Services.MultiPlayer.RoomService.GetAllRooms(new GetAllRoomsParams
{
Skip = 0,
Take = 0
});
Get all existing rooms Match user's XP
The function will return all available rooms to join according to the user's xp
- Unity3D
var rooms = await ServiceHub.Services.MultiPlayer.RoomService.GetAllMatchedRooms(new GetAllRoomsParams
{
Skip = 0,
Take = 0
});
Get Room By ID
The function will return room's details by room's ID
- Unity3D
var room = await ServiceHub.Services.MultiPlayer.RoomService.GetRoomById(roomID);
Get Room By Name
The function will return room's details by room's name
- Unity3D
var room = await ServiceHub.Services.MultiPlayer.RoomService.GetRoomByName(roomName);
Join
Joining to a room by room's ID
- Unity3D
var room = await ServiceHub.Services.MultiPlayer.RoomService.Join(roomID);
Leave
Leaving a room by room's ID
- Unity3D
await ServiceHub.Services.MultiPlayer.RoomService.Leave(roomID);
Delete Room
Delete a room by it's ID
- Unity3D
await ServiceHub.Services.MultiPlayer.RoomService.DeleteRoom(roomID);